Metroid Prime 4: Beyond Development and Features
Metroid Prime 4: Beyond experienced a protracted development period spanning a decade, during which its production was restarted and eventually returned to Retro Studios, the developer of the original Metroid Prime trilogy.
Gameplay and Design Observations
The game features notable art direction, graphics, and sound design. However, it reportedly emphasizes action elements over traditional puzzle-solving and exploration. Observations include the presence of multiple non-player characters and an open-world environment that some found lacking in distinct characteristics. These elements have been noted to differ from previous entries in the series.
Technical Performance
Metroid Prime 4: Beyond is noted for its technical performance, particularly when played on the Nintendo Switch 2 in handheld mode. The game offers two graphical modes: a higher resolution option at 60 frames per second (FPS), and a 120 FPS option at 720p resolution. Visual elements such as color saturation, lighting, particle effects, and layered audio are highlighted.
Game Progression and Structure
The game's progression begins with linear sections involving combat encounters. An early segment includes a mandatory 20-minute tutorial for Samus Aran's motorcycle, named Vi-O-La. Upon reaching a more open design, the game transitions to a desert-themed hub world, which introduces additional lore. This design choice has been reported to affect the experience of revisiting previously explored areas and has been observed as differing from the interconnectedness of earlier series titles.
Character Interactions
The game features several non-player characters, including Galactic Federation engineer Myles Mackenzie. These characters are noted for their frequent dialogue and expressions of awe upon encountering protagonist Samus Aran, even in perilous situations. Examples of dialogue include exclamations regarding Samus's suit and her reputation as a bounty hunter.
Conclusion of Review
The game's middle sections reportedly include elements familiar to the series, such as combat sequences, puzzle elements, and the ability to revisit areas to locate upgrades like energy and missile tanks. However, the game's initial hours have been described as challenging for some players, and the overall design has been noted as less focused compared to other Nintendo titles. Player recommendations advise caution for fans of the series and suggest a different experience for general audiences.