Back
Technology

Take-Two CEO details last-minute art style change for Borderlands that added $50 million in costs and a year delay

View source

The $50 Million Hail Mary That Made Borderlands

In a moment of last-minute executive decision-making that defied industry convention, Take-Two CEO Strauss Zelnick approved a complete overhaul of Borderlands' art style just before its launch.

The change, which shifted the game from a realistic aesthetic to a cel-shaded, cartoon-like look, cost an additional $50 million and delayed the release by a full year, from 2008 to 2009.

"It was a non-obvious decision. I believe no one else in the industry would have made the same call."
Strauss Zelnick, CEO, Take-Two Interactive

Zelnick explained that the risky pivot was driven by trust in the developers at Gearbox. The original game was nearly complete when the executive gave the green light for the drastic visual overhaul.

"F***ing Insane"

The reaction from the team was visceral. Graeme Timmins, now creative director of Borderlands 4, was the lead level designer on the original title.

"I thought the idea was f***ing insane. Most levels were rebuilt from scratch."

Despite the internal shock and the massive cost overrun, the decision proved monumental. The Borderlands franchise has since sold over 100 million units worldwide.

A Complicated Legacy

While the art style is now iconic, opinions on its long-term impact remain divided. In 2019, Gearbox boss Randy Pitchford said he believed the change was correct but acknowledged a potential downside:

"The non-realistic style may have limited the franchise's audience."

Zelnick recently noted that Borderlands 4 sales have not met expectations—a stark reminder that even a historic gamble does not guarantee future success.