A new update for Minecraft Bedrock Edition, titled "Chaos Cubed," introduces sulfur springs and caves in the Overworld, a Sulfur Cube mob, and many changes.
Key Additions
Sulfur Springs and Caves
A new cave biome located below sulfur springs in the Overworld, featuring bubbling sulfur pools, Cinnabar and Sulfur blocks, and a Sulfur Cube mob.
Sulfur Cube Mob
An unpredictable mob that can bounce, slide, or explode depending on what it is fed.
New Music Tracks
Tracks "Ebb", "Home", "Memories", "Nightly", and "Shores" added to menu, Creative mode, and several biomes. A new music disc "Bounce" can be found in minecarts with chests in abandoned mineshafts within Sulfur Caves, composed by fingerspit (Paula Ruiz).
Settings
- Added "Panorama Scroll Speed" slider in Video settings.
- "Hide Sky Flashes" setting now suppresses lightning sky flashes in the Overworld.
- Text to speech now reads '&' as 'and'.
Bug Fixes and Changes
World Interaction & Mechanics
- Fixed falling blocks appearing to pass through cobwebs without slowing and losing collision after landing.
- Using Bone Meal on Dirt in shallow water now correctly creates Seagrass or Coral.
- Fixed cauldron/composter blocks pulled by sticky pistons pulling players through walls.
- Fixed wooden doors in strongholds placed with wrong orientation.
- Fixed performance degradation with large sections of air blocks.
- Fixed trees growing next to Spore Blossoms and Chorus Flowers not generating beehives; bees can now be bred by these flowers.
- Fixed lakes not breaking above surface.
- Fixed boats filling with water when player seated near surface.
- Sulfur Cubes now receive angled knockback when hit with Knockback weapons or sprinting/swimming attacker.
- Fixed Ghasts stuck in preparing-to-fire animation.
- Skeletons, Strays, Bogged, Parched shoot arrows at Java Edition rate with difficulty-based intervals.
Player & Entity Behavior
- Fixed experience orbs spawning at incorrect position after killing Bee, Phantom, or Vex.
- Fixed Strider loot not affected by Looting enchantment.
- Fixed entities on edge of less-than-full height water/lava still affected by liquid.
- Fixed item duplication crossing chunk borders in The End.
- Fixed boat jitter when switching.
- Fixed mob audio switching to underwater sounds while above water.
Visuals & Rendering
- Fixed corrupted visuals on mobs with Vibrant Visuals and PBR heightmap textures.
- Fixed armor flickering, cloud jitter, fishing line disconnect in split-screen.
- Fixed shulker boxes semi-transparent in inventory with Texture Streaming enabled.
- Re-enabled texture streaming on PC and mobile previews.
- Fixed name tags not appearing with Ray Tracing.
- Fixed broken textures with Ray Tracing.
- Fixed emissive parts affected by dithering.
- Fixed sky cubemap and volumetrics not updating after teleport in Vibrant Visuals.
- Fixed white screen in Vibrant Visuals loading Marketplace worlds.
- Fixed snow golem heads disappearing in Ray Tracing when player too close.
- Fixed dropped items appearing behind objects in Ray Tracing.
- Fixed dithered objects flickering in split-screen.
- Streamed textures no longer invisible after being off-screen.
- Texture streaming enabled by default on supported platforms.
- Fixed item-in-hand rendering issues.
- Added fog in End while Ender Dragon is alive.
UI & Menus
- Fixed error message when importing custom skin on Android without enough space.
- Removed warning about achievements when creating world with add-ons enabled.
- Party chat now appears in world; respond with /party command.
- Dedicated servers have allow list enabled by default.
- Fixed offline multiplayer infinite loading.
- Fixed color picker button on pages without.
- Fixed crash clearing Realm members via "Clear All Members".
- Fixed two states in moderate feed screen.
- Fixed "Save to storage" button size display.
- "No Members Found" modal no longer appears before loading.
- Added hardcore heart to Realms Hub slots.
- Fixed settings screens not exiting properly.
- Fixed profile picture not updating.
- Fixed blank profile picture showing default Alex.
- Fixed resource packs with subpacks not displaying valid defaults.
- Fixed buttons unselectable at bottom of scroll panel with controller.
- Fixed idle device screen on Switch.
- Narrate chat input on auto-complete.
- Stop narration of typed letters when sent.
- Enabled add-ons in create from template screen for preview.
- Storage indicator updated.
- Fixed keyboard not dismissing in JSON UI on iOS/Android.
- Fixed Default Game Mode and Activate Cheats appearing editable to non-operators.
- Text fields navigable with Tab key.
- Added new color formatting code §w for party chat blue.
- Fixed Fullscreen mode remembering screen.
- Furnace recipe book moved from experiments to common game.
- Tap and hold now selects text in Ore UI text fields.
- Tap and drag moves cursor.
- Double tap/click selects word, triple selects all text.
- Players informed when skin not cross-platform compatible.
- Fixed sorting by Installed state on Switch.
- Ctrl+Backspace etc. delete word in Ore UI.
- Ctrl+Arrows move cursor by word.
Stability & Performance
- Fixed crash loading behavior packs with multiple custom dimension definitions.
- Fixed crash on Windows when resizing window during loading.
- Fixed crash on joining local multiplayer on Xbox.
- Fixed crash initializing dimension if spawn dimension is non-Overworld.
- Reduced unnecessary copies in atmospheric scattering.
- Fixed crash on world exit/join with texture streaming.
- Fixed crash loading recipes with invalid result counts.
- Fixed constant hard drive activity from texture cache flushing every frame.
- Fixed crash using structure block with glow stone in Ray Tracing.
- Fixed crash related to data-driven renderer.
- Replaced Locator Bar toggle with Player Waypoints setting.
- Fixed framerate limit option under Vibrant Visual Options.
- Non-gameplay toast notifications no longer show during gameplay.
- Fixed emote wheel opening while riding, causing crouch.
- Fixed freeze loading world with specific resource pack.
- Fixed animations not working on some Android devices.
Updated Fog JSON schemas to allow keyframes for volumetric fog.
Technical Changes
Stricter Parsing for Behavior Goals
Made schemas for many entity goals stricter; invalid data will fail to load in versions 1.26.30 and newer. Affected goals include:
- make_love, receive_love, skeleton_horse_trap, swell, croak, emerge, fire_at_target
- restrict_open_door, restrict_sun, rise_to_liquid_level, roll, run_around_like_crazy
- scared, stay_while_sitting, sneeze, trade_interest, follow_caravan, share_items
- target_when_pushed, hurt_by_target, owner_hurt_by_target, owner_hurt_target
- wither_target_highest_damage, random_look_around, random_look_around_and_sit
- door_interact, break_door, open_door, follow_target_leader, defend_trusted_target
- nearest_prioritized_attackable_target, random_breach, random_fly, random_swim
- wither_random_attack_pos_goal, dragondeath, dragonholdingpattern, dragonlanding
- dragonscanning, dragontakeoff